Thursday 16 January 2014

Tales from Estera - The Minor Guilds


Minor Guilds:

Graziers


Ninth in Privilege and masters of livestock and pastoral farming that supports the City’s existence. By the nature of the products they deal in, the ‘Graziers’ maintain strong solid links to many of the Lesser guilds, and to a degree they champion their causes when discussing matters of commerce with the Priori and the Major guilds. Graziers are a level headed and practical bunch, no doubt a skill obtained from the virtues of patience within their livelihoods.

They are also the most superstitious, always making offerings, sometimes in the older styles of worship, to placate the gods. This predilection is played upon by some of the Major guilds, who consider the Graziers backwards and brutish. The Bankers disdain dealing with them direct, while the Clothiers are sometimes openly critical of their affairs. The Graziers ignore for the most part any Guild politics, but are intensely loyal to the Signoria and the Priori when a crisis arises that threatens the well-being and safety of Estera.

Shoe makers


Tenth in Privilege, and another breakaway faction from the once mighty Clothiers. The ‘Shoemen’ are a major source of earning revenue for Estera, as the footwear that they craft are a major export around all of Ethene. Renowned for high quality of almost legendary status, they too travel widely. Considered by most others as the happiest of guilds, a value noted even by the distinctly more grumpier Clothiers, the Shoemen are also renowned for many benevolent and charitable gifts to the common populace.

A tradition of the Shoemen is that any wounded traveller or merchant rescued and brought in by the guards after being waylaid by thieves will awake in his Grand Hospital bed with a new pair of shoes ready for use. Many of the guilds maintain good friendly relations with the Shoemen, even the stand-offish Weavers.

Iron workers


Eleventh in Privilege, and with the ‘Stonesmiths’, committed allies in Guild politics to the Assayers, with whom they share common goals and ambitions. The ‘Ironmen’ enjoy other degrees of patronage from some of the other major guilds, but nothing compares to the continued strength they have with their Assayer friends. Ironmen when they travel can always bed down for free at an Assayers Lodge, and many new contracts have been won with Assayer help.

Esterian weaponry is also well regarded, being light and durable, with reliability rated above intimidation. The Ironmen are not afraid of tackling some of the more grandiose projects too, when an architect or a noble comes up with a challenging new concept. The guild see themselves as progressive, eager to secure more exports for the City, and have expansionist tendencies and ambitions to gain more prosperity for themselves.

Stone masons


Twelfth in Privilege, and allies of the Assayers and the Ironmen, the ‘Stonesmiths’ have a slightly more refined temperament than the Iron guild. They place great emphasis on their creativity, relishing in the fact that their creations are monuments to stand the test of time, and to proclaim the Esterian legacy for aeons to come. As such, they can take a long time to decide on matters, and are known for their legendary debating. In an unusual way, this has also led them to make strong friends with some of the deeper free-thinking Notaries who enjoy scrutinising all aspects of life.

These strange bedfellows have produced together some of the most revered philosophy in Esterian history, and foreign scholars travel from far and wide to just sit and watch the marathon three or four day debates the two parties can often organise in the long winter months. The guild are also generous benefactors to the Physicians and stalwart loyalists with a very conservative nature on where Estera happens to be at any place in time, rather than where it could be with a more progressive outlook.

Carpenters


Thirteenth in Privilege, the ‘Carpenters’ were properly recognised as a guild quite late, but are now a sizeable guild regardless. The guild is a creative, quiet, some even say solemn collective renowned for the lengths it goes to support and nurture it’s own members and their families. Quietly they are a progressive guild, eager to build up their share of the export trade, and to acquire new skills and patterns to produce even better furniture, vehicles, contraptions and architecture.

Not a wealthy guild but generous to those they consider true friends, the Carpenters also have an unenviable role within Estera, a role some say goes quite a way to explaining why they are often so dour and solemn. In Esteria, it is always a carpenter who carries out the public, and sometime the secretly private, capital punishments ordered by the Priori and the Judiciary. As the official City executioners – even for one of their own found guilty – the guildsmen are well-paid, and ensure that such treatments are carried out in their typically professional manner. The Judiciary consequently closely support and mentor the guild, and often provide them with their most lucrative contracts, while many say that truthfully, the Carpenters share the pacifism of the Physicians.

Wine Merchants


Fourteenth in Privilege, a small guild and quite well-connected with the Priori, the ‘Winemen’ are also legendary explorers and adventurers. It is said often at the harbourside inns of Telia that one in three ships belong to a Wineman. It is also one of the few guilds that actively encourages women to rise to prominence within the guild. Like the Assayers and the Weavers, the Winemen provide the Priori with considerable information from what its members learn on their seafaring travels.

The guild is also capable of sponsoring merchant caravans too, much to the annoyance of the Clothiers, who dislike the ‘new money’ within the City’s economic sphere. For their part, the Winemen prefer to remain detached from the Guild politics, only bothering to participate when the affairs concern them directly. However, to other minor guilds, and some of the more friendly major guilds, they provide an invaluable source of new contracts and enterprises from the many contacts that they make. The astute Notaries consider the Winemen a key asset in the possible future expansion of Esterian export trade on a wider stage throughout the rest of Ethene, and the Notaries are often right.

Inn Keepers


Fifteenth in Privilege, the ‘Innsmen’ are a riotous bunch, not too respectful of the Major guilds and their members, and are often called to account and fined for the scandalous behaviour found at the City’s feast days. And yet, on a par with the Assayers, they are renowned benefactors to the common folk of Estera. The guild has a thin influence outside of the City’s domain, as they only have a few franchises on the major junctions on the land’s highways, many inn keepers preferring to remain independent.

Loyal to the City of Estera, they do however clamour and argue for every right they believe they should have, and can sometimes upset the careful machinations of the major players in Guild politics. The Physicians see them at best as gruff poltroons and at worst, have often tried to raise City ordinances to restrict the Innsmen trading. Unbeknown to them, the Innsmen often invest substantial coin in the outlying hospices to ensure that they can continue to run. There’s a quip heard in the company of Innsmen that ‘two flagons gets one poultice for a Physik’. And of course, the Notaries know all about the secret patronage.

Mill Workers


Sixteenth in Privilege, the ‘Millsmiths’ are a cornerstone of the infrastructure of the City. With their windmills and water-races, the guild provide considerable logistic support to the City fathers in ensuring the common folk are fed and watered, and that the City’s sewers flow freely. Not as devout as the Physicians, nor as superstitious as the Graziers, the Millsmiths fall quietly somewhere in between. The guild keeps itself to itself, it participates in some of the debates in the Guild politics, but it doesn’t seek favours or patronage. It does maintain friendly ties with the Graziers and the Bakers – indeed, it was the Millsmiths who quietly petitioned the Signoria and the Priori that the Bakers should be awarded their own guild status.

The Millsmiths have no real wealth as all their capital is invested in its properties, and plays no real part in the City’s export trade. Yet without their presence, their diligence and devotion to their endless tasks, the City would founder under famine, disease and starvation. The Millsmiths greatest threat to it’s quiet contentment comes from the Stonesmiths, who eagerly hanker after re-designing and re-building their windmill towers and the waterwheel houses. As threats go, this is perfectly manageable for the hushed Millsmiths. They generously support the Physicians when they can, and the Assayers with their schools, and will often – surprising other guilds when they do – stump up the extra coin needed for an under-funded merchant caravan, regardless of whether it’s run by a Clothier, a Weaver or a Wineman.

Armourers


Seventeenth in Privilege, the ‘Harnessmen’ are an aggressively progressive guild keen to make a name for themselves and to gain greater renown for Esterian armour. Probably one of the more elitist of the lesser guilds, it’s common knowledge that they look down upon the Hidesmen and their leather armour wares, but that’s entirely understandable. The Harnessmen see themselves taking the glories and honours of the realm of warfare to a new age, and there are tensions within the guild itself sometimes as members vie with each other for noble patronage. The guild leadership see this as healthy competition to ensure that the guild itself reaches new heights of craftsmanship, and is continually encouraged to maintain that aspect by their Clothier friends.

Their share of the City’s export trade remains low however, as Esterian armour, being well-made and properly fitted, is also expensive, and the guild is not yet wealthy enough to gain the mentoring of some others like the Bankers. Work tends to meet specific contracts, while the Hidesmen can make enough of their wares to maintain adequate stocks. Some military observers say that the widening gap between the two fails to meet Estera’s own provisions, but new ventures are underway as some Harnessmen have made the approach to combine trade with their Hidesmen brethren.

Military Leather Workers


Eighteenth in Privilege, the ‘Hidesmen’ are a young guild and one of the more militaristic, often the members seeking active service on military campaigns in Telia or on its borders. Their export trade is slowly growing, but their foreign markets are limited to the less advanced tribes, and those states with limited resources. Hence the guild is not that wealthy, and they refrain from making any beneficial donations to other guilds or to the general populace. Resolute, frugal and loyal, the Hidesmen are steadfast in the defence of the City, and the Innsmen enjoy their presence, as they would, being the Inn Keepers best customers.

New leads with some of the friendlier Harnessmen have started to develop however, in the aim to provide the Esterian military with some new composite armour for its infantry. There is great promise in such a venture, as it’s been rightly seen as a potentially valuable export. There are some that say that this initiative is all the work of the Clothiers – but the smart money says it’s the Bankers encouraging the new approach. The Notaries will neither confirm nor deny either story.

Key makers


Nineteenth in Privilege, the ‘Keysmiths’ are a small guild even quieter and more insular than the Millsmiths. Their trade provides a growing fraction of the City’s exports as their renown improves, but the Keysmiths have had the unfortunate luck in having a few contracts turn out bad. The Winemen stepped in at the last moment for the most recent failure, and were underwriters to ensure that the guild got it’s proper payments. The Keysmiths try to play their part, but are so often overlooked, and their political clout is minimal. They enjoy some occasional mentoring from the Judiciary, the Bankers and the Assayers, who each have their own specific reasons to see them gain a greater market presence, but some of the other major guilds – especially the haughty Clothiers and the aloof Weavers – barely acknowledge their representation in the Guild Chamber at all.

Despite all that, and the changeable levels of wealth held by the guild, the Keysmiths provide important support to the Physicians, and have a number of schools now, including the first ever college for young women within Estera. However, they are not renowned for their religious support, and as yet, the guild doesn’t even have a patron saint.

Bakers


Twentieth in Privilege, the Bakers are the youngest guild, rightly recognised now for their sterling efforts to feed such a substantial population as Estera continues to prosper. The Bakers are another guild who actively encourage women to join and gain rank within its membership. Still finding its way in Guild politics, the Bakers tend to side with those who think of the common folk, and support the more beneficial agendas. Some other guilds, especially the Clothiers, who seem to resent the growing range of new guilds, also consider them to be pacifists, but Bakers can often be found outfitting and equipping field kitchen wagons that accompany the Telian military forces. The ruling classes have noticed this fact, and learnt that a well-fed army is always more reliable than one that relies on forage alone.

Some say that the Bakers are the new breed of trade needed within the City, one that can ensure it has its base firmly lodged amongst the people, while still able to be noticed outside the City’s domains. The Bakers enjoy good friendly ties with the Graziers and the Millsmiths – their guild sponsors – and are one of the few who encourage the Keysmiths to attend the Grand Sessions in the City’s Guild Chamber.

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