Wednesday 15 January 2014

Tales from Estera - The Major Guilds


Major Guilds:

Wool & cloth merchants


First in Privilege and the oldest of the Major Guilds that reflects the earliest trades that established themselves in the City. The ‘Clothiers’ sponsor many institutions, such as chapels, schools and homes of respite, and have many franchises on the markets not just in the City itself, but for all the settlements and lands for miles around. Many Guildsmen of the Clothiers are active throughout Telia as well. While it remains one of the larger guilds in membership alone, it has limited available wealth, much of it invested in property.

Some say its influence has waned over the centuries – but you wouldn’t say that directly to a Clothier’s face or in his presence. Conservative in their outlook, they hanker after expansion, but theirs is the easiest trade to work in without guild allegiance, and the Clothiers often bemoan that fact at the Grand Sessions in the Guild Chamber. Consequently, many of the lesser guilds refer to the Clothiers as the ‘Grumblers’.

Judges


Second in Privilege and the next oldest, are the ‘Judiciary’, the lawmakers of the City. They came about as a deciding influence for the arbitration courts when the Clothiers disputed amongst themselves for the markets and franchises of the surrounding estates. Soon the Judges were presiding over Courts-Civil to assist the ‘Signoria’, the ruling council of the City, on all matters involving the populace and eventually the Courts-Marechal, to sit in judgement over the City’s martial affairs in defence and security. They with the Notaries maintain the Ledgers of Law, and support the ruling Signoria and Priori to maintain order within Estera.

It is the smaller of the Major Guilds, remains aloof in Guild politics and yet is often seen acting as a mentor to the lesser guilds, and while not renowned as a wealthy guild, they hold a great deal of power with its continual support of the Priori.

Lawyers & Notaries


Third in Privilege and close supporters of the Judiciary, the ‘Notaries’ document everything that involves the City. Consequently, they maintain a vast archive in Estera, and are often referred to for establishing the ‘rule of precedence’. Conservative, reserved and meticulous in detail, the Notaries are a dependant backbone for the Priori and support the populace in their own specific way, with small libraries and schooling for those judged to be talented enough.

The Notaries are rumoured to be wealthy but no one outside the guild can say for sure. Something everyone agrees is that the Notaries know all about the other guilds.

Assayers


Fourth in Privilege and the fourth oldest guild, the ‘Assayers’ came into being when the population in the City and its surrounding lands first began mining the resources from the earth. Consistent and loyal, the Assayers are the best trusted of all guilds, for their word on the value of all things underpins the economy. The guild is also one of the most widespread and well-structured, with franchises of guild Lodges spread throughout the lands. Many a backward frontier village can boast its own Lodge where it’s Assayer plays a pivotal role in supporting civilisation there, and the Assayers provide an invaluable network of communication with their travelling garzoni journeymen.

The Assayers are a large yet dispersed guild, and from the commission they charge have a considerable wealth with a regular income, and are renowned as very generous benefactors, supporting many institutions and aspects of Esterian and Telian society.

Bankers


Fifth in Privilege and formed from a joining of some young Notaries and retired Assayers, the ‘Bankers’ are the pinnacle of the economy for Estera. The wealth of the City is governed by these men, and the Signoria relies upon their judgement to ensure that the City remains affluent, powerful and the one place that a merchant would wish to establish his trade. The guild is not that much bigger than the Judiciary in its membership, but its amassed wealth ensures it is sought after to support the ruling parties. Overseeing taxes and tariffs, the guild knows the state of health for the City’s prosperity and fortunes, and from its Assayer heritage, ensures that they are trusted to continue to maintain their status.

The Bankers support some charitable concerns, and have invested heavily in the small colleges that have sprung up in the City, including part-owning some of the guilds own schools. The Bankers also assist the Physicians with their Grand Hospital with continued financial support, while not necessarily sharing the Physicians altruistic aims.

Silk Weavers


Sixth in Privilege and formed after a split from the Clothiers, who still hold a slight degree of enmity and professional jealousy to the ‘Weavers’. After many years of internal dissent, clamouring for greater recognition of their particular skills, the Judiciary found in favour of the Weavers disputed claims and a new guild was the inevitable result.

The Weavers are renowned as elitist and insular, even more so after the Furriers subsequently split from them and set up another new guild. The members of the guild are another group of far-ranging travellers who seek out trade opportunities to bring back exotic items. Indeed it’s the Weavers who are responsible for the various breeds of animals that can be purchased from the City’s markets, some of the strange spices and herbs, and the exotic plants. Other guilds have a saying – ‘if it can be wrapped in a sward of cloth, the weavers will bring it home to Estera’.

Physicians and Apothecaries


Seventh in Privilege and one of the last of the major guilds to be formally recognised by the Priori, the ‘Physicians’ are the most devout of all guilds. More chapels and churches, and more hospices (obviously) are patronised by them than all the others. A friendly guild who maintain strong links of support with the Clothiers and Assayers, they also often assist the Judiciary in the form of a neutral arbitration service. Not considered a wealthy guild as such, the Physicians spend vast amounts pursuing their high-minded goals for providing care to all – regardless of birth, class or affiliation.

The guild enjoys one unique gain above all others – they never pay taxes. However, their fervent beliefs in equality and pacifism do not endear them to all of the ruling classes, and conflicts have arisen in the past, and the Physicians often have to draw in and temper their demands. The Esterian population regard them highly, and many overseas or foreign rulers seek to enchant or recruit the leading members of the guild to their domains. Esterian physicians and their apothecary cousins have advanced the world of medicine to new heights, and like other guilds, enjoy exploring the lands.

Furriers


Eighth in Privilege, and originally one part of the breakaway faction with the Silk Weavers, the ‘Furriers’ - or nicknamed simply 'the Skinners' by some other guilds - eventually tired of becoming second-class artisans yet again, and with Judiciary support, successfully separated from the Weavers and began a new guild, the youngest of the major concerns. In respect to their selective trade, and their reliance on travelling merchants and trappers providing them with their produce, the Furriers are one of the more far-ranging of all guilds.

Like the Assayers, their franchises are spread throughout the known lands, and again like the Assayers, their members provide the Priori with news and knowledge of the events and happenings from those regions. Discreet, quite wealthy, and quietly industrious, the guild has never demonstrated any real ambition to participate in the governing of Estera.

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